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Design and Business
SIMON FLOW

OBJECTIVE
Use the combination of music and Simon games to let the player not only enjoy the pleasure of games but also acquire the music knowledge.
METHODS
Design Thinking
Brand Research Prototyping
User Experience Testing
FRAMEWORKS

SWOT Analysis
Hasbro brand analysis

Value Curve
Hasbro brand analysis

New Product Development

SWOT Analysis
Hasbro brand analysis

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